If done correctly, you will be taken back to the title. (Source: Megan Grass for the background images) Development Text While you are in-game, this information will render on-screen. Present at 0x12150 in the ROM are some compression-related strings. Requested feature was omitted at compile time Maximum supported image dimension is %u pixels Output file write error - out of disk space? Improper call to JPEG library in state %dīuffer passed to JPEG library is too small Sampling factors too large for interleaved scan Sorry, there are legal restrictions on arithmetic coding Present at 0x800B6E80 in memory are some JPEG-related strings. Invalid SOS parameters for sequential JPEGĪpplication transferred too many scanlines Unrecognized component IDs %d %d %d, assuming YCbCrįreed XMS handle %u.Obtained XMS handle %uĬorrupt JPEG data: %u extraneous bytes before marker 0x%02xĬorrupt JPEG data: premature end of data segmentĬorrupt JPEG data: found marker 0x%02x instead of RST%d Start Of Scan: %d components Component %d: dc=%d ac=%d Start Of Frame 0x%02x: width=%u, height=%u, components=%d Component %d: %dhx%dv q=%d Smoothing not supported with nonstandard sampling ratios Warning: thumbnail image size does not match data length %u Unknown APP14 marker (not Adobe), length %uĭefine Quantization Table %d precision %d Unknown APP0 marker (not JFIF), length %u Write failed on temporary file - out of disk space?Īpplication transferred too few scanlinesĬaution: quantization tables are too coarse for baseline JPEGĪdobe APP14 marker: version %d, flags 0x%04x 0x%04x, transform %d Invalid JPEG file structure: SOS before SOF Invalid JPEG file structure: two SOI markers Unsupported JPEG process: SOF type 0x%02x Invalid JPEG file structure: missing SOS marker Invalid JPEG file structure: two SOF markers Not a JPEG file: starts with 0x%02x 0x%02xĬannot quantize more than %d color components Quantization table 0x%02x was not defined Unrecognized input file format - perhaps you need -targa Output file format cannot handle %d colormap entries Ignoring GIF extension block of type 0x%02xĬolor map file is invalid or of unsupported format Warning: unexpected GIF version number '%c%c%c' Invalid BMP file: biPlanes not equal to 1 Only 8- and 24-bit BMP files are supported Present at 0x800B7FF0 in memory are strings related to other image types. The messages which appear at the end of the intros in other versions of the game, just before gameplay starts, are missing in the Nintendo 64 version.Īnnette and William Birkin FMV PlayStation - A scenarios (Source: Ferrox) Version Differences Cutscenes & Misc. In the PlayStation version and other versions of the game, there are two versions of the FMV cutscene during which Annette Birkin tells the story of William Birkin and of the G-Virus. In the Leon A scenario, Annette is talking with Ada Wong and the action takes place on the second floor of the sewer platform. In the Claire A scenario, Annette is talking with Claire Redfield and the action takes place on the first floor of the sewer platform. The Nintendo 64 version shows only one version of the video, in which Annette is talking with Claire Redfield and the action takes place on the second floor, which does not correspond to either original version.
![resident evil 2 n64 rom not working resident evil 2 n64 rom not working](http://1.bp.blogspot.com/-Vh5qq4nwock/UkIlFzs1JxI/AAAAAAAAM7g/6Lbos8P1Xlg/w1200-h630-p-k-no-nu/198457_72408_front.jpg)
Therefore, the voice of Claire Redfield can be heard instead of Ada's in Leon's scenario, and in Claire's scenario the action takes place on the wrong floor.ĭuring the FMV cutscene near the start of scenario B, in other versions, including the original PlayStation's, you can see Leon or Claire walking onto the heliport and looking upward at the start of the video.